STRAIGHT-AHEAD
ANIMATION (DRAWING EACH MOVE FROM THE BEGINNING
IN A GROWTH SEQUENCE) IS USED FOR ACTIONS THAT INVOLVE RHYTHMS IN
CHARACTER MOVEMENTS. THERE MAY BE SEVERAL OVERLAPPING SECONDARY ACTIONS
MOVING IN A CHARACTER, AND EACH ONE HAS DIFFERENT TIMING AND RHYTHM.
THEY ARE STARTED UNEVENLY BY TURNS, TWISTS, AND OTHER BODY ACTIONS.
THEY ARE IMPOSSIBLE TO POSE-PLAN, AND MANY ARE DISCOVERED AS YOU ANIMATE
STRAIGHT-AHEAD. START WITH A PLAN OF ACTION AND WORK WITH ROUGH SKETCHES-SCRIBBLES
AND RHYTHM LINES; AIM FOR THE SWEEP OF THE CHARACTER. KEEP A MODEL
DRAWING ON A SLIP OF PAPER TO CHECK SIZES AND SCENE PERSPECTIVES.
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METHOD TO ANIMATE - VISUALIZE THE ENTIRE
SCENE WITH PROJECTION POSES AT THE MOST IMPORTANT POINTS. THEN USING
THESE DRAWINGS AS A GUIDE, MAKE PATHS OF ACTION (IF PRACTICAL) AND
ANIMATE STRAIGHT-AHEAD FROM THE START TOWARD THE FIRST POSE. WHEN
YOU NEAR TH IS POSE, USE IT ONLY AS A GUIDE AND DO NOT WORK INTO IT
UNLESS IT FITS THE RHYTHM PROGRESSION OF YOUR ACTION. DON'T HESITATE
TO REVISE; DISCOVER IMPROVEMENTS AS YOU PROGRESS. RESEARCH THE SCENE
BY ACTING IT OUT IN FRONT OF A MIRROR OR STUDY LIVE-ACTION FILM RESEARCH.
MAKE THUMBNAIL SKETCHES; ANIMATE FROM YOUR IMAGINATION; CREATE. ROUGHLY
COMPLETE ALL DRAWINGS AND MAKE A FILM PENCIL TEST (FILMING THE PENCIL
ROUGHS). |
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