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134 STRAIGHT -AHEAD  AND RHYTHM ANIMATION
STRAIGHT-AHEAD ANIMATION (DRAWING EACH MOVE FROM THE BEGINNING IN A GROWTH SEQUENCE) IS USED FOR ACTIONS THAT INVOLVE RHYTHMS IN CHARACTER MOVEMENTS. THERE MAY BE SEVERAL OVERLAPPING SECONDARY ACTIONS MOVING IN A CHARACTER, AND EACH ONE HAS DIFFERENT TIMING AND RHYTHM. THEY ARE STARTED UNEVENLY BY TURNS, TWISTS, AND OTHER BODY ACTIONS. THEY ARE IMPOSSIBLE TO POSE-PLAN, AND MANY ARE DISCOVERED AS YOU ANIMATE STRAIGHT-AHEAD. START WITH A PLAN OF ACTION AND WORK WITH ROUGH SKETCHES-SCRIBBLES AND RHYTHM LINES; AIM FOR THE SWEEP OF THE CHARACTER. KEEP A MODEL DRAWING ON A SLIP OF PAPER TO CHECK SIZES AND SCENE PERSPECTIVES.
A METHOD TO ANIMATE - VISUALIZE THE ENTIRE SCENE WITH PROJECTION POSES AT THE MOST IMPORTANT POINTS. THEN USING THESE DRAWINGS AS A GUIDE, MAKE PATHS OF ACTION (IF PRACTICAL) AND ANIMATE STRAIGHT-AHEAD FROM THE START TOWARD THE FIRST POSE. WHEN YOU NEAR TH IS POSE, USE IT ONLY AS A GUIDE AND DO NOT WORK INTO IT UNLESS IT FITS THE RHYTHM PROGRESSION OF YOUR ACTION. DON'T HESITATE TO REVISE; DISCOVER IMPROVEMENTS AS YOU PROGRESS. RESEARCH THE SCENE BY ACTING IT OUT IN FRONT OF A MIRROR OR STUDY LIVE-ACTION FILM RESEARCH. MAKE THUMBNAIL SKETCHES; ANIMATE FROM YOUR IMAGINATION; CREATE. ROUGHLY COMPLETE ALL DRAWINGS AND MAKE A FILM PENCIL TEST (FILMING THE PENCIL ROUGHS).
NOTICE HOW THIS SMOOTH-FLOWING "RHYTHM PATTERN" RELATES TO THE ANIMATION CYCLE OF THE DOG ABOVE. THE SMOOTH MOVEMENT OF THE LITTLE CHARACTER BELOW IS BROKEN WHEN HE FALLS.

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Cartoon Animation (The Collector's Series)

by Preston Blair

" I've been in or near the cartoon business for 50 years and Preston Blair's "Cartoon Animation" played a big role in my education. "