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A CHARACTER MOVES
IN PATHS OF ACTION THAT EITHER CURVE OR GO STRAIGHT. IF
A DRAWING IS PLACED IN AN ACTION THAT DOES NOT FIT THE
PATH OF, SPACING PLAN, A JITTER, A JERK, OR AN UNREALISTIC
ACTION WILL OCCUR. YOU DON'T NEED TO CHART ALL THE PATHS;
YOU CAN SEE THEM WHEN YOU FLIP THE DRAWINGS. THE DEGREE
OF ARC IN AN IN-BETWEEN CAN EITHER IMPROVE OR STUNT AN
ACTION. |
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EXPERIMENT WITH
THE DEGREE OF ARC IN THE IN-BETWEENS. WILL THE GIRL'S
ACTION ABOVE BE IMPROVED IF A DRAWING BETWEEN 1 AND 2
DIPS LOWER IN A CROUCH ANTICIPATION THAN THE PATH INDICATES
? WHAT IF A DRAWING BETWEEN THE HIGH 3 AND 4 WERE HlGHER
? WHAT IF A DRAWING AFTER 7 WERE LOWER ? TRY TO THINK
LIKE THIS ... EXPERIMENT ... FLIP THE DRAWINGS TO SEE
IF YOU ARE CORRECT ! |
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PLAY
THIS ANIMATION
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PLAY
THIS ANIMATION
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