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PLAY THIS ANIMATION |
PLAY THIS ANIMATION |
PLAY THIS ANIMATION |
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WEIGHT
IS REGISTERED IN ANIMATION BY |
1. THE VISUAL STRUGGLE
TO MOVE WEIGHT. |
2. THE VISUAL EFFECTS
OF STOPPING WEIGHT. |
3. THE TIMING CAUSED
BY IMMOBILITY AND GRAVITY. |
4. CHAIN-BALANCE DUE
TO TYPES OF SAG. |
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LIGHT
WEIGHT IS REGISTERED BY |
1. THE SPRING UP WITH
NO RESISTANCE. |
2. THE ELIMINATION
OF RECOIL PROCESSES. |
3. TIMING CAUSED BY
MOBILITY AND FLOAT. |
4. NO SAG, STRESS,
STRAIN, OR SQUASH. |
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THE BOUNCING
BALL PRINCIPLE ILLUSTRATES THE BASIC RECOIL- SQUASH-CONTRACTION
AND THE STRETCH-ELONGATION THAT ARE PART OF MOST CHARACTER MOVEMENT.
THE ELEPHANT (BELOW) SHOWS OVERLAPPING SQUASH-RECOIL AND STRETCH. |
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THE OFF-CENTER
BALANCE IS CAUSED BY ONE-SIDED WEIGHT (LEFT).
THE CHAIN
BALANCE
IS EXAGGERATED IN A FIGURE ACTION CAUSED BY HIGH
BAG, SUCH AS WITH HEAVY GIANTS AND ANIMALS (SEE
PAGE 130). |
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STRAIN
IS CREATED WHEN MOVING HEAVY BODIES OR WEIGHTS.
STRESS
IS CREATED WHEN PULLED AND PUSHED ANATOMY SHOWS WEIGHT (ABOVE). |
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THE TIMING OF A CHARACTER
ACTION HAS A GREAT DEAL TO DO WITH
WEIGHT - OR LACK OF IT. AS SHOWN, THE RECOIL PROCESS TAKES TIME
FOR AN ELEPHANT, WHILE THE DEER HARDLY TOUCHES THE EARTH, SPRINGS
UP AND
FLOATS, UNTOUCHED BY GRAVITY. |
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PLAY
THIS
ANIMATION
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PLAY
THIS
ANIMATION
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