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128 SKETCHING BASICS - A SHORTHAND ART
ANIMATORS MAKE A SERIES OF ROUGH OUTLINE SKETCHES THAT SUGGEST THE MOVEMENT OF A CHARACTER. IT IS LIKE HANDWRITING WORDS WITH NO THOUGHT ABOUT FORMING INDIVIDUAL LETTERS - ONLY ABOUT WHAT YOU'RE SAYING (OR ACTING). TO DRAW A POSE, MAKE SCRIBBLES OF WHAT YOU SEE IN YOUR IMAGINATION; THEN STUDY BY THE SCRIBBLES FOR SUGGESTIONS. FORGET DRAWING - SCRIBBLES !
A BEGINNER CAN ONLY BECOME AN ANIMATOR THROUGH MANY HOURS OF SKETCHING. MAKE MANY ATTEMPTS. THE SKETCH IS LIKE A PLAN FOR A BUILDING, SO PICK FROM SEVERAL SKETCH ATTEMPTS. REVERSE YOUR SKETCH (TURN IT OVER ON A LIGHT BOARD) AND REDRAW. GENTLY ERASE IT WITH A KNEADED ERASER AND REDRAW. SKETCH IT IN COLORED PENCIL AND THEN REDRAW IN BLACK.
THIS IS AN ANIMATOR'S "ROUGH." A CLEANED-UP, FINISHED DETAIL DRAWING IS MADE FROM THIS. YOU SHOULD KNOW ALL ABOUT THE SKELETON, BUT ANIMATORS DON'T DRAW THE SKELETON FIRST; THEY SKETCH THE OUTLINE. SCRIBBLES CAN BECOME MULTIPLE SKETCHES. KEEP TRYING TO GET A SUGGESTION OF WHAT YOU WANT. A ROUGH OUTLINE SUGGESTION IS THE FIRST STEP IT MAY TAKE MANY SCRIBBLE ATTEMPTS. USE YOUR IMAGINATION TO DEVELOP THE DRAWING.
DRAWING SMALL, "THUMBNAIL" SKETCHES OF IMPORTANT POSES BRINGS OUT THE OVERALL STRUCTURE AND APPEAL AND MAKES FOR BROADER DRAWING AND LESS ATTENTION TO DETAILS.
THESE KEY POSES OF A TIGER ACTION ARE FROM TRIAL SKETCHES. THEY MAY BE CHANGED TO FIT THE ACTION AS IT EVOLVES IN ANIMATION.

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Cartoon Animation (The Collector's Series)

by Preston Blair

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