chapter 3 menu
BACK TO: 152        
previous page next page
 
150 EXPRESSING AN ATTITUDE
 

GESTURES, MANNERISMS, ATTITUDES OF PICTURE, AND OUTBURSTS ARE A LANGUAGE
OF ANIMATION THAT SPEAKS EMOTIONS AND REVEALS CHARACTER THROUGH YOUR DRAWINGS. AS THE ART DEVELOPS, THE COMIC CHARACTERS BEGIN TO "THINK"AND ASSUME PREDICTABLE CHARACTER - MOST OF IT HILARIOUS. HOWEVER, IN LATER
DISNEY FEATURES THE ANIMATED ART OFTEN REACHED A HIGH POINT OF MOVING PEOPLE TO TEARS. THE ANIMATOR BECAME A "REAL" ACTOR.

HERE ARE SOME RULES FOR THESE ACTORS: (1) NEVER MOVE OR "FREEZE" WITHOUT MEANING, (2) HOLD A GESTURE AS LONG AS POSSIBLE TO LET IT REGISTER AND SINK IN, AND (3) DON'T OVER-GESTURE. MAKE EVERYTHING WORK FOR YOU: EARS, TAIL, HAIR, LEGS. FEET, CLOTHING, ETC. FOR THE ACTION, MAKE A FEW THUMBNAIL SKETCHES AND A SHORT SCRIPT. FOR EXAMPLE: DOG WITH RED HAT AS BELOW SNEAKS IN AND STOPS IN FORWARD CROUCH; THE BIG EYES LOOK FROM SIDE TO SIDE AND THE BODY BECOMES ERECT; THE HAND FOLLOWS THROUGH SLOWLY TO LIPS (SHOW CONSPIRACY); IT MOVES INTO POSE SLOWLY, AND THEN THE EARS AND TAIL OVERLAP IN POSE.

 
PLAY THIS ANIMATION

BUY THIS BOOK !

cover

Cartoon Animation (The Collector's Series)

by Preston Blair

" I've been in or near the cartoon business for 50 years and Preston Blair's "Cartoon Animation" played a big role in my education. "