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GESTURES, MANNERISMS,
ATTITUDES OF PICTURE, AND OUTBURSTS ARE A LANGUAGE
OF ANIMATION THAT SPEAKS EMOTIONS AND REVEALS CHARACTER THROUGH
YOUR DRAWINGS. AS THE ART DEVELOPS, THE COMIC CHARACTERS BEGIN
TO "THINK"AND ASSUME PREDICTABLE CHARACTER - MOST OF IT HILARIOUS.
HOWEVER, IN LATER
DISNEY FEATURES THE ANIMATED ART OFTEN REACHED A HIGH POINT
OF MOVING PEOPLE TO TEARS. THE ANIMATOR BECAME A "REAL" ACTOR.
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HERE ARE SOME RULES FOR
THESE ACTORS: (1) NEVER MOVE OR "FREEZE" WITHOUT MEANING, (2)
HOLD A GESTURE AS LONG AS POSSIBLE TO LET IT REGISTER AND SINK
IN, AND (3) DON'T OVER-GESTURE. MAKE EVERYTHING WORK FOR YOU:
EARS, TAIL, HAIR, LEGS. FEET, CLOTHING, ETC. FOR THE ACTION,
MAKE A FEW THUMBNAIL SKETCHES AND A SHORT SCRIPT. FOR EXAMPLE:
DOG WITH RED HAT AS BELOW SNEAKS IN AND STOPS IN FORWARD CROUCH;
THE BIG EYES LOOK FROM SIDE TO SIDE AND THE BODY BECOMES ERECT;
THE HAND FOLLOWS THROUGH SLOWLY TO LIPS (SHOW CONSPIRACY); IT
MOVES INTO POSE SLOWLY, AND THEN THE EARS AND TAIL OVERLAP IN
POSE. |
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