IN THE "TAKE" OF
THE MOUSE ABOVE, THE MOUSE SINKS INTO AN ANTICIPATION
CROUCH OR CONTRACTION THAT IS ALWAYS BRIEF, AND THEN
SPRINGS INTO THE STRETCH EXPANSION (ALSO BRIEF), AND
THEN IN A SCRAMBLE REVERTS TO NORMAL-SIZE LOOK. THIS
ANIMATION REACTION HAS WIDE USE IN MANY FORMS. IT CAN
BE REVERSED WITH THE STRETCH FIRST. THEN CROUCH CONTRACTION,
AND THEN INTO LOOK.
ACTIONS HAVE DRAWINGS
LIKE BEAR NO. 2 ON PAGE 150 AND
SLOW-BURN NO. 2, BELOW, THAT NEED TO BE HELD OR PROLONGED
WITH CLOSE ADJACENT DRAWINGS. THE DEAR COULD BLINK,
AND NO. 2 OF THE BURN COULD SLOWLY MOVE FURTHER BACK.
ANIMATION IS A
CALCULATED SPACING OF CARTOONS THAT CAN BRING GESTURES
LIKE THESE TO LIFE. EACH OF THESE GESTURES REQUIRES:
(1) RELATED ANIMATION ACTING INTO THE POSE, (2) OVERLAPPING
ACTION INTO AND OUT OF THE POSE. AND (3) THE SUBTLE
ANIMATION OF THE POSE, OR A "FREEZE" WITH DRAMATIC MEANING,
WHEN ANIMATING, NEVER GO TO A PLACE ALL AT ONCE UNLESS
THERE'S A REASON (WHICH ISN'T OFTEN). HERE ARE THREE
CLASSIC ANIMATION PATTERNS: THE BEAR "DOUBLE-TAKE" INTO
POSE (PAGE 150). THE MOUSE "TAKE"
INTO POSE (ABOVE), AND ONE VERSION OF THE GREAT "SLOWBURN"
(BELOW).
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