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CHAPTER 2

CHARACTER MOVEMENT
Once the character has been developed, the animator must consider the types of actions that are appropriate for it. A character's basic design should contain a sense of movement to convey a message to the viewer about the character's actions and intended actions. One way to accomplish this is to use the "line of action" that is the basis for rhythm, simplicity, and directness.

This chapter includes rhythm charts for creating movements of both humans and animals. These charts demonstrate that not only must the head, legs, arms, and hands move in proper relation to one another, but also the body mass must follow. The exercises on page 100 that demonstrate the movements of a man diving into a pool and of a bouncing ball are excellent examples of accurate follow-through. Movements within the figure such as "squashing", "twisting", and "stretching" are only a few of the movements studied in this chapter.
An animation cycle is a series of drawings that take a character through a complete movement (for instance, a walking step). Complete cycles for continuous animated movement and the differences in body attitudes for such movements as running, walking, dancing, posing, and much more are also included.
Another subject introduced in this chapter is adapting a character to a background. This subject is covered in detail in the "Technical" chapter, but this introduction is an excellent stepping-stone to the more complex instructions.

By following the instructions in this chapter, you can make any character-person, animal, or inanimate object-come to life through animated movement. It is exciting and great fun to do.

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Cartoon Animation (The Collector's Series)

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