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001
presentation cover
March 4, 2001
 
003
logo
March 4, 2001
 
004
about the author
March 4, 2001
 
005
contents
March 4, 2001
 
006
introduction
March 4, 2001
 
back cover
presentation of the book
March 8, 2001
 
008
chapter 1 - CHARACTER DEVELOPMENT
...Constructing and developing a character is not merely a matter of drawing the figure; each character also has its own shape, personality, features, and mannerisms...
last update:
March 25, 2001
010
cartoon construction
March 6, 2001
 
012
body built from circular and rounded forms
March 6, 2001
 
014
more circular and rounded forms
March 7, 2001
 
016
the skeleton foundation
March 7, 2001
 
018
construction of the head
March 7, 2001
 
019
egghead model method
March 7, 2001
 
020
more head construction
March 8, 2001
 
022
more head construction
March 8, 2001
 
024
facial expressions
March 8, 2001
 
026
stretch and squash on heads
March 8, 2001
 
028
hands
March 8, 2001
 
030
more hands
March 8, 2001
 
032
the cute character
March 8, 2001
 
034
cute kitten March 23, 2001  
036
cute pup March 23, 2001  
038
goose gander March 23, 2001  
040
rowdy rabbit March 23, 2001  
042
little wolf-hunter pig March 23, 2001  
044
cute rabbit March 23, 2001  
046
squirrels March 23, 2001  
048
more cute characters March 23, 2001  
050
the screwball type March 23, 2001  
051
goofy characters March 23, 2001  
052
the heavy - pugnacious character March 23, 2001  
054
more animal characters March 24, 2001  
058
musical wolf March 25, 2001  
060
wolf heads March 25, 2001  
062
lions and tigers March 25, 2001  
064
birds March 25, 2001  
066
owls March 25, 2001  
068
more birds March 25, 2001  
070
the belligerent bulldog March 25, 2001  
072
bulldog sailor March 24, 2001  
074
foreshortening-perspective March 24, 2001  
076
gnomes March 25, 2001  
078
elves March 25, 2001  
079
dwarfs March 25, 2001  
080
wicked witch March 25, 2001  
082
kids March 25, 2001  
084
young heroine March 24, 2001  
088
chapter 2 - CHARACTER MOVEMENT
...A character's basic design should contain a sense of movement to convey a message to the viewer about the character's actions and intended actions...
last update:
21-dec-02
090
line of action
April 22, 2001
 
092
line of action in animation
Dec. 22, 2002
 
094
rhythm and design in cartoon art
April 22, 2001
 
096
movement of body masses
Dec. 22, 2002
 
098
movements of the two-legged figure
Dec. 23, 2002
 
100
the basic bouncing ball action
Dec. 23, 2002
 
102
movements of the four-legged figure
Dec. 23, 2002
 
104
front and rear views of figure movements
Dec. 23, 2002
 
106
the difference between walk and run
Dec. 23, 2002
 
107.108
the walk & the run
Dec. 23, 2002
 
109
the fast run
Dec. 23, 2002
 
110
the sneak
Dec. 23, 2002
 
112
the skip
Dec. 23, 2002
 
114
the strut
Dec. 23, 2002
 
118
four-legged animals - construction and movement
Dec. 23, 2002
 
120
more four-legged animals- walk and run cycles
Dec. 23, 2002
 
122
the flight of birds
Dec. 23, 2002
 
124
cycles in color
Dec. 23, 2002
 
126
chapter 3 - ANIMATION
This chapter includes excellent practice exercises to help develop an understanding of timing in the animated sequences.
last update:
July 01, 2001
128
sketching basics-a shorthand art
June 10, 2001
 
130
balance and tilt in movement
July 01, 2001
 
132
balance and tilt - continued…
April 23, 2001
   
134
straight-ahead and rhythm animation
June 10, 2001
 
136
anticipation – action - reaction
April 22, 2001
   
138
straight-ahead animation
April 23, 2001
   
139
pose-planning dramatics
April 22, 2001
   
140
arcs – curves - paths of action
April 22, 2001
   
141
multiple action paths in bounce-strut
April 21, 2001
   
142
the wave principle
April 23, 2001
   
144
delayed secondary action
April 22, 2001
   
146
fast action – impact - speed
June 10, 2001
 
148
the cartoon "take"
June 10, 2001
 
149
surprise reaction March 14, 2001  
150
expressing an attitude
April 22, 2001
   
152
emotion – gesture - reacting
April 23, 2001
   
153
the body language actor March 14, 2001  
154
weight-recoil effects
June 10, 2001
 
156
overlapping action - follow-through
April 23, 2001
   
158
dancing hippo
April 23, 2001
   
160
alligator ballet
April 23, 2001
   
164
hippo and alligator ballet
June 17, 2001
 
168
women
April 23, 2001
   
170
building an action
April 23, 2001
   
172
a dance kick March 27, 2001
   
176
back-ground control
June 17, 2001
 
178
composition – staging - drama March 15, 2001  
180
chapter 4 - DIALOGUE
A world of professional knowledge is contained here, including tips on how to keep your character's movements lifelike and real.
last update:
June 17, 2001
182
dialogue expressions - pointers
April 28, 2001
   
184
dialogue character acting March 12, 2001  
186
dialogue vowels-consonants
April 28, 2001
   
188
mouth action – pronunciation March 12, 2001  
190
the heckler
June 17, 2001
 
194
chapter 5 - TECHNICAL
...tinting and spacing patterns, background layout drawings, the cartoon storyboard, and the synchronization of camera, background, characters, sound, and music...
last update:
March 13, 2001
196
timing and spacing patterns March 13, 2001  
198
accents – beats - scene timing March 13, 2001  
200
cycles-planned animation March 13, 2001  
202
limited animation - cutouts March 13, 2001  
204
making an animation cel March 13, 2001  
206
coloring the cel March 13, 2001  
208
the cartoon storyboard March 13, 2001  
212
background layout drawings March 13, 2001  
214
still back grounds. trucks. and fields March 13, 2001  
216
pan back grounds. overlays. cels March 13, 2001  
218
camera and technical March 13, 2001  
220
how cartoons are made March 13, 2001  
221
pointers on animation March 13, 2001  
222
how to make a cartoon film March 13, 2001  
224
other books about animating March 13, 2001  

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